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The game's details

This page goes through the game’s own pages: the Overview, the Details page (what each field means, and when it reaches players), and Access, where you decide who may do what with the game.

Your first game describes the order of the whole session.

Overview

This is what opens when you open a game. It is not for editing, it shows you where you stand.

  • Ready to make playable? A six point checklist: at least one set, every item has a front, every item has a size, the rules are written, the first version is made playable, and the review has approved it. On every missing point sits the Fix this button, which takes you straight to where the gap is.
  • The Rules card: when you last published, how many unpublished changes there are, and the Publish button.
  • The Latest version card: the version number, its date, and whether the components have changed since.
  • The How your work reaches players note, three lines: Details are live as soon as they are saved, Rules reach players when you publish them, sets, items and images in a version you make playable.
  • On the right the cover and the Key facts (author, publisher, player count, play time, minimum age).

Where you edit it

Details is in the sidebar’s Game page group. A single sentence stands at the top of the page: “Everything here is always editable. There is no Save button.”

And so it is: there is no Save button and no reading view. What you change saves itself after a short pause, and the top bar says where it stands, see Draft and versions.

⚠ The Details page goes live straight away. What you save here, players see the next time they open the game, with no version step. The side of the page says as much: “This page is live.”

If you have a brand with a verified domain that shows this game, a Preview game page button appears in the header as well, see Website.

Where it comes from

On the Basics card sits the Where it comes from choice, with two options: Purchased copy and My own design. The new game form opens on My own design, so for a game you bought you have to flip it over.

  • Purchased copy: a game somebody else made and published, which you bought. You can upload it and play it, but it stays yours alone: you cannot make it public, and you cannot put it into a group or an organisation. Legally it is your own digital copy. The Add to group button on the Access page and the Public item among the versions are greyed out with an explanation, and the server refuses the request for such a game even if somebody went around the button. The Publisher field only appears and is saved in this setting.
  • My own design: you made it, you hold the intellectual property. You can put it into groups and organisations, make it public, and every other route is open. The Publisher field does not appear, and a publisher entered earlier does not come back with a save either.

You can flip the choice later. In both cases the game’s owner can ask for the review, see Making it public.

The fields

The Details page is made of four cards.

Basics

FieldRequiredWhat to know about it
Titleyes, in at least one languageOne field with a badge per language of the game (EN, HU, DE, …), see Title and description in the game’s languages
AuthornoA single free text line. Put several authors on the one line
Where it comes fromyesSee above
PublishernoOnly appears and is saved while Purchased copy is set
CovernoA 16:9 landscape image. Choose cover opens the game’s images (you can upload a new one there), then you cut it with a 16:9 frame you move and resize; the cut is saved as a separate image of the game. Adjust crop cuts the current cover again. It cannot be taken off from here, only replaced

Players and time: the lower and upper bound of the player count, the lower and upper bound of the play time in minutes, and the minimum age. All of them can be left out.

Categories: tags in a single list, see Categories.

Description: multi-line, unformatted text. The language badge (EN, HU, DE, …) sits at the right of the card title, and an empty field shows a short hint. A character counter runs under the field, but there is no upper limit. This is not the game’s rules, there are separate rule pages for those.

What stands in the side column

Along the right edge of the Details page (above the fields on a narrow screen) stand notice boxes:

  • This page is live: the details reach players straight away once they save.
  • A translation is missing: if a field has text in some of the game’s languages but not in all, the box lists which ones, and says what a player using the missing language sees there. The Translate these button takes you to the first such field and switches it to the missing language. There is no machine translation.
  • Fix this to keep saving: if the value of a field is invalid (an upper bound lower than the lower one, say), the whole page stops saving until you fix it. Your text stays where it is in the meantime.
  • How players see it: a preview put together from the details you entered.

Title and description in the game’s languages

The title and the description are a single field, in which you switch between the game’s languages by clicking the badge: EN, HU, DE and so on, one item per language of the Game languages card. A faint badge means there is no text in that language yet. A game written in one language only has no badge. A game that has no language list of its own yet keeps the EN and HU pair it always had, and a language that already has text in it stays on the badge even if you take it off the list, so no text is ever hidden.

This is not the interface language, it is the game’s own data: the language switch does not touch it. A player gets the version that matches their own language; if that one is empty, they see the text in the game’s default language instead.

The same languages run through the other pages too: the names of sets and items, the rules and the website’s alt texts are written in the game’s languages. A new game starts with a title in EN, HU or DE; written in German only, the game’s one language is German (no Plus plan needed for that).

Game languages

The Game languages card on the Details page, after the Title block, sets which languages the game is written in. With the Plus plan you can add any of 37 languages, from English and Hungarian through German, French and Spanish to Japanese and Korean. Each row shows the language in its own name (Deutsch, Français, 日本語).

  • The radio at the start of a row marks the default language. When a translation is missing, this one shows; the card picture and sending fall back to it too, so a half translated game still shows correctly.
  • The × on a row takes the language away. The default language cannot be removed, make another one the default first; at least one language always has to stay.
  • Add language offers the languages that are not in the list yet, with a search field at the top: it matches the language’s code, its own name, and its English or Hungarian name (for example jap or german).

Plan: one language comes with every plan. On the Free plan the game’s language is its default language, English for a new game. The second and every further language needs the Plus plan (Pro and Ultra include it too). The server checks the game owner’s plan: if the owner does not have it, a Plus tag stands next to the button and the new language is not saved. If the owner of a multilingual game later moves to a smaller plan, the languages already added stay and remain readable, the game can still be edited, it just cannot take a new language.

There is no Save button: like the other fields of the Details page, the change is saved as you type and takes effect at once. The same setting can also be edited in the Creator (Game languages).

What follows the list: the badge of the Title and Description fields, the language tabs of the Rules page and the Title column of the set table. An old game that has none of this set is written in English only, with English as the default. The card needs the right to edit the game’s details (Edit the game’s details).

Categories

A category is a free text tag. You start typing, and the field offers the ones that already exist in the system. Enter adds what you typed or the first hit in the list (the first suggestion carries an Enter mark); a comma only adds what you have typed so far, not the suggestion. If you paste text with commas in it, it splits into a separate tag at each comma. The x on a tag removes it, and in an empty field backspace takes the last one off.

Two things are worth knowing:

  • Categories have no language. You enter a single list, and today’s set is a mix of Hungarian and English (Cards, kártyajáték, táblaépítés). It is worth working from the offered list.
  • There is no fixed vocabulary, and no limit on how many.

Access

The Access page only appears for the game’s owner, and only they can open it. It decides who may do what with the game.

There are three things on it:

  • Discord notifications: the card at the top of the page, see below.
  • Shared with: every group and organisation the game is in, one card each. The card carries the group’s name, its kind, its size, the ceiling switches, the All on and All off buttons, and Remove from group.
  • Add to group: the groups and organisations of yours the game is not in yet.

The ceiling says the most that group may grant its members, broken into Play, Edit content, Versions and publishing and Parties sections, switch by switch. All on switches every one of them on at once, All off switches them all off. When you add the game to a group in the Add to group window, only the right to play is switched on in the starting ceiling (from the Play section), and you switch the others on yourself. A ceiling switch saves at once; if it fails, the switch goes back and a red bar offers a Retry button.

The game always stays yours: a group only grants what the ceiling allows. The Groups page has the detail.

The Access page has no space selector, and a game cannot be moved: the storage and game limits always come from the game owner’s plan, even when the game is also in a group or an organisation. The Account: plans page has the detail.

Discord notifications

The Discord notifications card has a single switch: when it is on, you get a private message on Discord every time someone starts a party from this game. The message carries the game and party names, who started it, and the join link. The card only shows for the game’s owner, and it is independent of the groups’ ceilings: it is your own setting for that game.

This feature comes with the Plus plan and above (Plus, Pro and Ultra). If your plan does not include it, the switch is greyed out and the card says: “Not in your plan”. If your plan lapses later, the notifications stop too. The switch saves at once; if it fails, it goes back and a red bar offers a Retry button.

The switch can be set even when the message could not arrive. The card then shows a warning:

  • “Only works for accounts signed in with Discord.”: your account signed in another way, so there is no Discord identity the message could go to.
  • “Discord messages are turned off in your account.”: you turned the messages off in the account app. The warning is a link that opens your account’s Profile page in a new tab.

If your account details could not be read, no warning shows.

Deleting the game

Delete game is in the ”…” menu at the right edge of the Details page header. A red confirming modal asks the question (The screen), and spells out what goes with it: the game definition, every set and every version file. It cannot be undone.

Worth knowing

  • There is no Save button, but there is something that stops the saving. While a field is invalid, nothing at all saves from this page, and the Fix this to keep saving box says so.
  • The cover cannot be removed from here, only replaced with another image.
  • The Publisher field disappears if you switch to My own design, and the value you entered is not saved.
  • The Access page only exists for the owner. If you edit a game through an organisation role, the row does not even appear.
  • The Details page goes live straight away. Do not leave half-finished text in it if your game already has players.